Witch Doctor build ideas

Possible builds for the Diablo 3 Witch Doctor

We have the least information about the Witch Doctor class at this moment. Even without the knowledge of the powerfull Runesystem we can think of some cool Witch Doctor builds.

The Pyromancer.

The Witch Doctor uses his alchemy knowledge to manipulate fire or throw fiery bombs at his enemies. This Pyromancer build uses these fiery skills as his main attack. His main skills will come from the Spirit talent tree.
The main attack will be Skull of Flame. A powerfull but slow firebomb our Pyromancer can throw at enemies. The secondary attack is Firebats. We can use this skill for monsters or groups of monsters that are closing in on the Witch Doctor.
A crowd control skill such as Mass Confusion can be used to weaken and stall the enemie hordes. Keeping them at a safe distance will make firebombing them a lot easier. Mongrels set to fire can be used as flaming supportive units for our Witch Doctor.
For some quick regenerating of Mana the Pyromancer can use his Soul Harvest spell.

Doc Loco.

At the moment I saw the Locust Swarm skill from the VooDoo talent tree I knew a cool build could be made around it. Doc Loco uses the Locust Swarm as his main and most powerfull attack. The Witch Doctor uses this skill to infest the attacking enemies. The true power of the Locust Swarm is the automatic spreading.
To maximise this effect Doc Loco uses the Horrify skill, letting infested monsters flee into their fellow monsters and spreading the Swarm even further among their group. A Locust infested Mongrel or two can further increase the area of effect of the spreading Locust Swarm skill. These two skills from the Zombie skill tree can truely empower the main attack of our Doc Loco.
Alternatively Soul Harvest could be used to quickly regenerate some Mana.

Diablo 3 Guild of Corruption

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