We have the least information about the Witch Doctor class at this moment. Even without the knowledge of the powerfull Runesystem we can think of some cool Witch Doctor builds.
The Pyromancer.
The Witch Doctor uses his alchemy knowledge to manipulate fire or throw
fiery bombs at his enemies. This Pyromancer build uses these fiery skills
as his main attack. His main skills will come from the Spirit
talent tree.
The main attack will be Skull of Flame. A powerfull but
slow firebomb our Pyromancer can throw at enemies. The secondary attack
is Firebats. We can use this skill for monsters or groups
of monsters that are closing in on the Witch Doctor.
A crowd control skill such as Mass Confusion can be used
to weaken and stall the enemie hordes. Keeping them at a safe distance will
make firebombing them a lot easier. Mongrels set to fire
can be used as flaming supportive units for our Witch Doctor.
For some quick regenerating of Mana the Pyromancer can use his Soul
Harvest spell.
Doc Loco.
At the moment I saw the Locust Swarm skill from the VooDoo
talent tree I knew a cool build could be made around it. Doc Loco uses
the Locust Swarm as his main and most powerfull attack. The Witch Doctor
uses this skill to infest the attacking enemies. The true power of the Locust
Swarm is the automatic spreading.
To maximise this effect Doc Loco uses the Horrify skill,
letting infested monsters flee into their fellow monsters and spreading
the Swarm even further among their group. A Locust infested Mongrel
or two can further increase the area of effect of the spreading Locust Swarm
skill. These two skills from the Zombie
skill tree can truely empower the main attack of our Doc Loco.
Alternatively Soul Harvest could be used to quickly regenerate
some Mana.
