Arcane skill tree of the Diablo3 Wizard.
The Arcane skills let the Wizard foucs on powers like Magic Missile and Teleport. It is a combination of offence and defence spells.
No skillpoint requirements available yet.
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Magic Missile
Magisc Missile fires 1 missile (s) of energy at your enemies causing 7-13 arcane damage to them.
Mana cost: 8.
Critical hits from arcane damage silence targets for 4 secs. -
Arcane Power (passive)
Arcane Power increases all arcane damage dealt by 24% (next point 36%).
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Efficient Magics (passive)
Efficient Magics lowers the mana cost of spells by 6% (next point by 9%).
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Penetrating Spells (passive)
Penetrating Spells reduces the resistance of your targets to your spells by 8%. Targets with negative resistance take additional damage from spells.
Requires 5 skill points in the Arcane skill tree:
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Disintegrate skill
Disintegrate emanates a beam of pure energy dealing 10 arcane damage per second. Damage is modified by 80% each time the beam passes through the target.
Mana cost: 12 per sec.
Critical hits from arcane damage silence targets for 4 secs. -
Wave of Force
Project a wave of force outwards, repelling enemies and projectiles and dealing 1-8 damage with Wave of Force.
Mana cost: 25. -
Arcane Armor (passive)
The Arcane Armor skill. While your Storm Armor, Stone Armor, Stone Skin or Temporal Armor spells are active, your armor is increased by 20%.
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Arcane Weakness (passive)
With Arcane Weakness enemies damaged by your arcane spells are affected with arcane weakness, increasing damage taken by 10% for 5 sec.
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Arcane Speed (passive)
Arcane Speed reduces the cooldown of all arcane spells by 5%.
Requires 10 skill points in Arcane skill tree:
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Arcane Orb skill
The Arcane Orb. An orb of pure energy explodes on contact dealing 12-16 arcane damage to all enemies in the blast area.
Mana cost: 18.
Critical hits from arcane damage silence targets for 4 sec. -
Slow Time
Warp space and time lowing nearby monsters and projectiles with Slow Time.
Mana cost: 20.
Enemy attack cooldown increase: 1 sec. -
Arcane Distortion (passive)
With Arcane Distortion enemies damaged by your arcane spells are slowed by 35% for 3 sec.
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Mana Recovery (passive)
With Mana Recovery enemies have a 7% chance to drop a mana globe that return 25% of maximum mana when picked up.
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Improved Magic Missile (passive)
Improved Magic Missile encreases the number of missiles launched by your magic missile spell by 1 and increases their damage by 8%.
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Temporal Armor (passive)
Temporal Armor surrounds the wizard in a protective shell that stops all damage from an attack every 6 sec. The shell dissipates after absorbing 12 attacks.
Requires 15 skill points in Arcane skill tree:
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Teleport
Teleport to the selected location up to 40 feet away with the Teleport skill.
Mana cost: 23. -
Greater Mana (passive)
Greater Mana increases maximum mana by 12%.
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Mana Burst (passive)
Mana Burst increases the damage of any spellcast from full mana by 25%.
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Runic Might (passive)
Runic Might increases the effects of all runes.
