Wizard traits
Traits are like passive skills
Level 10 or lower
Arcane Channeling
(5 points max.) Increases the regeneration of your Arcane Power.Toughness
(5 points max.) Increases your vitality.Unbreakable Will
(5 points max.) Increases your willpower.Prismatic Cloak
(3 points max.) Increases the effect of Ice Armor and Storm Armor.Lucky
(3 points max.) Monsters drop higher amounts of gold.Glass Canon
(5 points max.) Increases damage done by spells and reduces armor.
Level requirement 11
Energy Reserves
(3 points max.) Health globes restore 10% of your Arcane Power.Intimidation
(3 points max.) Increases damage done and reduces vendor costs.
Level requirement 15
Staff Specialization
(3 points max.) Increases damage done by spells and weapons when the Wizard is wielding a staff.Wand Specialization
(3 points max.) Increases damage done by spells and weapons when the Wizard is wielding a wand.Weapon Master
(3 points max.) Increases damage done by spells and weapons when the Wizard is wielding a sword, an axe or a mace.
Level requirement 19
Blur
(3 points max.) Reduces damage while in melee.Quickening
(3 points max.) Increases spell casting speed.
Level requirement 23
Beast Hunter
(3 points max.) Damage bonus against Beasts.Demonbane
(3 points max.) Damage bonus against Demons.Just...Stay...Dead!
(3 points max.) Damage bonus against Undead.
Level requirement 27
Cruelty
(5 points max.) Increases your chance of dealing critical strikes.Superior Skill
(5 points max.) Increases your dexterity.
Level requirement 31
Temporal Flux
(1 point max.) Enemies that have been hit by your Arcane spells are slowed down by 25% for 3 seconds.Ball of Lightning
(1 point max.) Periodically strike an enemy closeby for 1 to 120 damage.Soul Split
(1 point max.) When your health goes under 50%, an image of the Wizard appears to distract enemies for 3 seconds. This effect cannot happen more than once every 14 seconds.
Level requirement 35
Drain Power
(3 points max.) You regenerate health and Arcane power equal to 10% of melee damage you deal.Power Surge
(3 points max.) Increases critical strike damage by 10%.
Level requirement 39
Conjured Armor
(3 points max.) Increases your armor by 25%. If Ice Armor or Storm Armor is active, your armor is instead increased by 50%.Natural Leader
(3 points max.) Not yet reveraled.
Level requirement 43
Expanded Mind
(3 points max.) Increases your Arcane Power by 12%.Telekinesis
(3 points max.) Increases your chance to dodge projectiles by 10%.Flight before Fight
(3 points max.) Increases your movement speed when you are blocked in melee. The movement speed increase can stack although there is a cap as to how much speed increase you can gain.
Level requirement 47
Anti-Magic Shield
(3 points max.) Reduces magical damage taken by 15%.Black Ice
(3 points max.) Frozen targets take 25% more damage from all sources.Penetrating Spells
(5 points max.) Reduces the resistances of your target to your spells by 20%.